Careers and Skills

Jorune and a Half (3.5) Unofficial

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To play Jorune, you will generate a character - a person who was born on this fascinating world, who knows what every child who grows up on this world would know, who has a history, dreams, fears and goals that are consistenent withing the framework of the multi-cultural world as presented in the three editions of the game.
This tutorial is divided into several sections for faster page loading.

SystemIshoCareers & SkillsRacial ModificationsSample Characters

Careers and Skills

You will need to define the skills and areas of knowledge for your Jorune character. In role plaing games this is done with a

COMMON

 

PRACITCAL

   

KNOWLEDGE

 

OCCUPATIONAL

     
Language (Own) Arithmetic

 

H - Advanced Math

 

Area Knowledge    

NOTE:

 
Read

 

Bio-Tec Basic

 

  V-Bio-Tec - Advanced

 

 

 

All Isho skill

 
Write

 

Current Events

 

  V-Crystal Cutting

 

 

 

rolls are made

 
Survival

 

Earth-Tec Basic

 

  H -Earth Tec - Advanced

 

 

 

by the Sholari

 
Own

 

Fauna Recognition

 

  M -Geography - Adv.

 

 

 

ISHO

 

 

Flora Recognition

 

  H -Geology - Adv.

 

 

  Tra Sense

 

 

Geography - Basic

 

  M -History - Adv.

 

 

  Spectrum

 

Bargain

 

Geology - Basic

 

  H -Isho Weather

 

 

  False Signature

 

Bribe

 

History - Basic

 

  M -Limilate - Use

 

 

  Isho Spectrum

 

Bureaucracy

 

Traveler

 

  V -Limilate - Find/Prep.

 

 

  Racial Signature

 

Contacts

 

ANIMAL HANDLIN

G   M -Literature

 

 

  Mask Signature

 

Cooking

 

Bochigon

 

  H -Medicine

 

 

  Sensitivity

 

Fast Talk

 

Dothibider

 

  M -Pick Pocket

 

 

  Interfere

 

First Aid

 

Lothern

 

  M -Set traps

 

 

  Unweave

 

Foraging

 

Pibber

 

 

LANGUAGES

 

WEAPONS

 

 

MELEE

 

Gaming

 

Talmaron

 

  1 Speak:

 

Bow

 

  Advance

 

Getting Around

 

Tarro

 

  Read:

 

Knife

 

  Def. w/o weapon

 

Hide

 

Thombo

 

  Write:

 

Sword

 

  Def. w./shield

 

Info. Search

 

Veterinary (Domestic)

 

  2 Speak:

 

 

  Entangle

 

Search

 

Veterinary (Wild)     Read:       Fist  
Stealth

 

ATHLETICS     Write:       Kick  
Tailing

 

Climb     3 Speak:       Withdraw  
Teach

 

Jump     Read:          
Track

 

Run     Write:        
Wilderness Travel

 

Swim              



Isho and Bookkeeping

One of the keys to Jorune is the mysterious ambient energy which flows across the planet and between mother planet and the seven moons. Isho is a natural force, similar to magnetism or electricity. It can be channeled, shaped and "woven" into useful forms, called "dyshas."
Your ISHO characteristic is only the beginning of your structure for an isho-using character. From that number you will generate a number of "Isho Points" to determine just how much isho you are able to use before you must rengenerate, "Color Points" to divide among the seven moons to determine which dyshas you will be able to weave, and determine your levels within each of the identified isho skills.
All races will have some interaction with isho. Not all isho skills are available to all races.

Playing with Isho is complex, so have a scratch pad handy and you might want to keep a calculator nearby.

Racial Isho Variants

Paragraphs


Isho Using
Sample Characters

Fully Generated (r)

A Caji of Borlim (Muadra)
A Sailor of Sallay
(Woffen)
Hishtin of the Ishara
(Boccord)
A Herder of the Doben-al
A Trimsman of Jasp
(Muadra)

Partially Generated (w)

xxx


Isho

Primary
Lih-al:

NOTE: Your first four dyshas must be from your primary lih-al. Throwing dyshas from adjascent lih-al are 2 point penalties, one step removed are 4 pointpenalties, two steps removed are 6 point penalties.
Isho Points

 

  DYSHA

Isho

Color

Skill

DYSHA

Isho

Color

Skill

Color Pts.

 

 

 

 

 

 

 

 

Tra

 

 

 

 

 

 

 

 

Shal

 

 

 

 

 

 

 

 

Launtra

 

 

 

 

 

 

 

 

Ebba

 

 

 

 

 

 

 

 

Du

 

 

 

 

 

 

 

 

Desti

 

 

 

 

 

 

 

 

Gobey